Got 5 minutes to spare, bored, in Windows or MacOS and have a Firefox, Safari or Chrome based browser? Time for some AdhocCombat!

Be assigned to a random faction and fight AI controlled bots and sometimes other players!

Pick from different weapons: Assault Rifle (all round weapon), Shotgun (better at close range), Light Machine Gun (bigger magazine), Marksman Rifle (long range), Grenade Launcher (AOE), or Rocket Launcher (slow firing but big AOE).

Fight for control of objectives on the map. You can only take objectives that are linked to an objective you already own (but if your faction has no objectives - you can take any objective).

Walk from area to area in the world and be automatically connected to the appropriate server.

Put down sandbags to use as cover.

AdhocCombat is in early development - hope to improve it and add more features! There will be occasional user/score wipes during development. The service may occasionally be down during maintainance/releases/fixes. I am using "spot" instances in AWS for cost purposes so sometimes the server(s) may be shut down. So, if the game is not working at the moment you could try again a few hours later.

Default controls:

  • Left Mouse: Fire
  • Right Mouse: Aim
  • Middle Mouse: Third Person
  • W: Forward
  • A: Left
  • D: Right
  • S: Backward
  • R: Reload
  • Z or \ or Ctrl or Alt: Crouch or Prone
  • 1: Primary Weapon
  • 2: Pistol
  • 3: Fabricator (puts down Sandbags)
  • U: Change Loadout
  • O: Settings Screen
  • P: Change Team (for only this connection)
Raw link if IFrame above doesn't work for you: https://adhoccombat.com


Implementation uses UE4.27 HTML5/WebGL2 platform plugin: https://github.com/SpeculativeCoder/UnrealEngine-HTML5-ES3
Published 2 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorSpeculativeCoder
GenreShooter, Action
Made withUnreal Engine
Tags3D, Experimental, First-Person, FPS, Multiplayer, Prototype, Unreal Engine
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer
LinksGitHub, Homepage

Comments

Log in with itch.io to leave a comment.

(3 edits)

Might I ask:
1. Please don't make the models of the enemy disappear outside rendering distance, make them Gifs or something. Its hard when I optimize my MG tower for sniping distance just for the enemies to appear from thin air feet away from the obelisk.

2. Let players order around a squad of 2-3 npcs, or even just a duo. My build never has defenses. No amount of meticulousness on fort design is useful if there is no one manning it. And I need to leave the obelisk if I have to build outer perimeter defenses and walls.

3. Buff damage, I'm shooting rubber bullets and it's annoying

Amazing game, satisfied my cravings. BTW did you see A14?

(1 edit)

If you have issues with mouse look in Firefox (slowly looking down) try using the fullscreen button (this appears when the game has loaded).